Connect supported Roblox asset workflows

Roblox Cloud

Use supported Roblox asset upload and cloud workflows through your assistant.

Supported platforms: roblox. Beta.

What you can build

  • Upload images, audio, models, animations, and meshes straight to YOUR Roblox account or group (`/playugc-cloud-upload`)
  • Group-owned uploads by default, so assets actually load in group-owned games (the invisible-art fix)
  • Images arrive UI-ready: the id drops straight into buttons and labels and loads (verified, not assumed)
  • Waits out Roblox moderation and hands back the ready-to-use rbxassetid
  • A guided one-time setup that creates your API key with exactly the right permissions (`/playugc-cloud-setup`)
  • Pick the owning group from a list instead of hunting a number: your AI reads your groups from your username and saves your choice
  • A health check (doctor) that names the owner in plain words, so a wrong group is caught before you upload, not after
  • One command to put a kit's shipped art in your own account or group and wire it into your place (`/playugc-assets-sync`), so kit graphics load in YOUR game
  • Call supported Roblox Open Cloud endpoints with your configured permissions.
  • Zero installs beyond Node.js: no CLI tools, no packages, works in Claude, Codex, and Cursor

Before you start

    Scope and limitations

    • Place publishing from the command line (the command ships in the client but is not yet gate-proven; next update)
    • OAuth2 sign-in for multi-user apps (API keys only for now)
    • Named shortcut commands for data stores and messaging (reachable today via the generic call; ergonomic commands coming)
    • Marketplace/UGC catalog listing and pricing (this uploads assets; it does not put them up for sale)

    Start 7-day trial ยท $67/month per developer. Card required. AI subscriptions and optional service costs are separate.