Connect supported Roblox asset workflows
Roblox Cloud
Use supported Roblox asset upload and cloud workflows through your assistant.
Supported platforms: roblox. Beta.
What you can build
- Upload images, audio, models, animations, and meshes straight to YOUR Roblox account or group (`/playugc-cloud-upload`)
- Group-owned uploads by default, so assets actually load in group-owned games (the invisible-art fix)
- Images arrive UI-ready: the id drops straight into buttons and labels and loads (verified, not assumed)
- Waits out Roblox moderation and hands back the ready-to-use rbxassetid
- A guided one-time setup that creates your API key with exactly the right permissions (`/playugc-cloud-setup`)
- Pick the owning group from a list instead of hunting a number: your AI reads your groups from your username and saves your choice
- A health check (doctor) that names the owner in plain words, so a wrong group is caught before you upload, not after
- One command to put a kit's shipped art in your own account or group and wire it into your place (`/playugc-assets-sync`), so kit graphics load in YOUR game
- Call supported Roblox Open Cloud endpoints with your configured permissions.
- Zero installs beyond Node.js: no CLI tools, no packages, works in Claude, Codex, and Cursor
Before you start
Scope and limitations
- Place publishing from the command line (the command ships in the client but is not yet gate-proven; next update)
- OAuth2 sign-in for multi-user apps (API keys only for now)
- Named shortcut commands for data stores and messaging (reachable today via the generic call; ergonomic commands coming)
- Marketplace/UGC catalog listing and pricing (this uploads assets; it does not put them up for sale)
Start 7-day trial ยท $67/month per developer. Card required. AI subscriptions and optional service costs are separate.