Bring generated meshes into Roblox

Meshy2Roblox

Generate textured meshes from images and prepare them for Roblox import.

Supported platforms: roblox.

What you can build

  • Prepare supported Meshy GLB exports to address split-vertex faceting while preserving geometry and PBR maps. Inspect the imported result.
  • Uploads group-owned, so assets actually load in a group-owned experience
  • Import a .glb you downloaded yourself: no Meshy key and no Blender needed
  • Generate a textured mesh from a suitable single-subject reference, then inspect geometry and import quality.
  • Batch a whole folder of images in one command
  • Check for an owned uploaded asset ID and report unresolved persistence risks.
  • A visual check sheet: every model beside its source image
  • Safe key setup: spending cap first, key pasted once, stored outside every repo

Before you start

  • Blender: smooths Meshy exports so curved goods do not render as faceted shells in Roblox
  • Node.js: uploads the finished asset to Roblox group-owned via cloud-kit
  • Python 3: runs the Meshy API call and the mesh checks

Scope and limitations

  • Free tier (needs a Meshy API key; about sixty cents per model)
  • Rigged or animated results (rigid props only)
  • Multi-object scenes from one image (one clear subject per image)

Start 7-day trial ยท $67/month per developer. Card required. AI subscriptions and optional service costs are separate.