Coordinate the next build and review
Build Orchestrator
Organize implementation and verification into bounded phases.
Supported platforms: roblox.
What you can build
- Builds phase by phase, and nothing counts as done until the game itself prints proof
- A ledger that survives a crash, a reboot, or a week away, so a build resumes where it stopped
- Independent re-verification, so a test that only passed once is reported as flaky rather than green
- A retry cap, so a stuck fix falls back and says so instead of burning your afternoon
- Switched on and off in plain words, per project, and it ships off
- Gates that assert what the player would see, not that a call returned success
- A checklist for designing a gate before you build the phase, so it cannot be reverse-engineered from whatever the code happened to do
- ENV-INVALID, so a check run in a broken environment says so instead of inventing findings
- Unattended runs hand back what they assumed, what they only sampled, and what still needs your eyes
Before you start
Scope and limitations
- The game systems themselves (those are the library kits)
- The build brief (that is /playugc-build-plan in the Agent Build Kit)
- Anything automatic: it never turns itself on
- A guarantee it is obeyed. The mode file is a strong instruction, not a lock
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