Coordinate the next build and review

Build Orchestrator

Organize implementation and verification into bounded phases.

Supported platforms: roblox.

What you can build

  • Builds phase by phase, and nothing counts as done until the game itself prints proof
  • A ledger that survives a crash, a reboot, or a week away, so a build resumes where it stopped
  • Independent re-verification, so a test that only passed once is reported as flaky rather than green
  • A retry cap, so a stuck fix falls back and says so instead of burning your afternoon
  • Switched on and off in plain words, per project, and it ships off
  • Gates that assert what the player would see, not that a call returned success
  • A checklist for designing a gate before you build the phase, so it cannot be reverse-engineered from whatever the code happened to do
  • ENV-INVALID, so a check run in a broken environment says so instead of inventing findings
  • Unattended runs hand back what they assumed, what they only sampled, and what still needs your eyes

Before you start

    Scope and limitations

    • The game systems themselves (those are the library kits)
    • The build brief (that is /playugc-build-plan in the Agent Build Kit)
    • Anything automatic: it never turns itself on
    • A guarantee it is obeyed. The mode file is a strong instruction, not a lock

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